# packages/three/src/lib/types.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/three/src/lib/types.ts#L78).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import type { defineThreeLayer } from './define-three-layer.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import type * as THREE from &quot;three&quot;;</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> import type {</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   PibblEventHandlers,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>   PibblPointerEvents,</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>   PibblRenderLayerContext,</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>   PibblRenderLayerFrame,</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   PibblRenderLayerHit,</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   PibblRenderLayerSize,</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>   LayoutBox,</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a> } from &quot;@pibbl/core&quot;;</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> </span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a> /**</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>  * Application-owned scene and camera required by a Three layer; additional resources may be stored</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>  * alongside them.</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>  *</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>  * @see {@link PibblThreeLayerDefinition}</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>  * @see {@link defineThreeLayer}</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>  * @see {@link THREE.Scene}</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>  * @see {@link THREE.Camera}</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>  */</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a> export interface PibblThreeLayerResources {</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>   /** Application-owned scene rendered by the layer. See {@link THREE.Scene}. */</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>   readonly scene: THREE.Scene;</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   /** Application-owned camera used for rendering and picking. See {@link THREE.Camera}. */</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   readonly camera: THREE.Camera;</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a> }</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a> </span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a> /**</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>  * A Three object registered as a Pibbl logical event and keyboard-focus target.</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>  *</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>  * @see {@link PibblEventHandlers}</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>  * @see {@link PibblPointerEvents}</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>  * @see {@link LayoutBox}</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>  * @see {@link PibblThreeLayerDefinition}</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>  * @see {@link THREE.Object3D}</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>  */</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a> export interface PibblThreeTarget {</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>   /** Three object registered as a Pibbl logical target. See {@link THREE.Object3D}. */</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>   readonly object: THREE.Object3D;</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>   /** Event handlers dispatched for this logical target. See {@link PibblEventHandlers}. */</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>   readonly handlers?: PibblEventHandlers;</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>   /** Whether this content participates in pointer targeting. See {@link PibblPointerEvents}. */</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>   readonly pointerEvents?: PibblPointerEvents;</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>   /** Cursor shown while this target owns pointer presentation. See {@link PibblThreeTarget}. */</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>   readonly cursor?: string;</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>   /** Whether the target may receive keyboard focus. See {@link PibblThreeTarget}. */</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   readonly keyboardFocusable?: boolean;</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>   /** Logical rectangle used for directional keyboard navigation. See {@link LayoutBox}. */</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>   readonly keyboardNavigationBounds?: Readonly&lt;LayoutBox&gt;;</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a> }</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a> </span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a> /**</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>  * The target, block, or miss result of picking in a Three layer.</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>  *</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>  * @see {@link PibblRenderLayerHit}</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>  * @see {@link PibblThreePicker}</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>  * @see {@link THREE.Object3D}</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>  */</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a> export type PibblThreePickResult = PibblRenderLayerHit&lt;THREE.Object3D&gt;;</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a> </span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a> /**</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>  * Three renderer construction options, excluding the canvas and transparency owned by the adapter.</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>  *</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>  * @see {@link PibblThreeLayerDefinition}</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>  * @see {@link THREE.WebGLRendererParameters}</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>  */</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a> export type PibblThreeRendererOptions = Omit&lt;</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>   THREE.WebGLRendererParameters,</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>   &quot;canvas&quot; | &quot;alpha&quot;</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a> &gt;;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a> </span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a> /**</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>  * Connects Three controls to Pibbl-routed input through an element-compatible bridge.</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>  *</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>  * @see {@link PibblThreeLayerContext}</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>  */</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a> export interface PibblThreeInputBridge {</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>   /**</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>    * Creates controls against the Pibbl input bridge and returns the created control instance. See</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>    * {@link PibblThreeInputBridge}.</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>    * @param create - Factory that constructs controls using Pibbl's routed-input element.</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>    * @returns The control object returned by the factory.</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>    */</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>   connect&lt;Control&gt;(create: (element: HTMLElement) =&gt; Control): Control;</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a> }</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a> </span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a> /**</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>  * Hit-tests a layer-local logical point against a settled Three scene.</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>  *</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>  * @param point - Pointer position in layer-local logical coordinates.</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>  * @returns A Three object target, a blocking hit, or a miss. See {@link PibblThreePickResult}.</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>  *</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>  * @see {@link PibblThreePickResult}</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>  * @see {@link PibblThreeLayerDefinition}</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>  */</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a> export type PibblThreePicker = (</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>   point: Readonly&lt;{</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>     /**</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>      * Horizontal coordinate or displacement in the containing coordinate system. See</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>      * {@link PibblThreePicker}.</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>      */</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>     x: number;</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>     /**</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>      * Vertical coordinate or displacement in the containing coordinate system. See</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>      * {@link PibblThreePicker}.</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>      */</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>     y: number;</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>   }&gt;,</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a> ) =&gt; PibblThreePickResult;</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a> </span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a> /**</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>  * Pibbl surface context extended with the adapter-owned renderer and controls-input bridge.</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>  *</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>  * @see {@link PibblRenderLayerContext}</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>  * @see {@link PibblThreeInputBridge}</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>  * @see {@link PibblThreeLayerDefinition}</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>  * @see {@link THREE.WebGLRenderer}</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>  */</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a> export interface PibblThreeLayerContext extends PibblRenderLayerContext {</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>   /** The transparent renderer owned by this mounted adapter. See {@link PibblThreeLayerContext}. */</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>   readonly renderer: THREE.WebGLRenderer;</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>   /**</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>    * Bridge used to connect Three controls to Pibbl-routed events. See {@link PibblThreeInputBridge}.</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>    */</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a>   readonly input: PibblThreeInputBridge;</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a> }</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a> </span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a> /**</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>  * Three scene resource lifecycle, optional rendering overrides, and Pibbl interaction integration.</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>  *</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>  * @see {@link PibblThreeLayerResources}</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>  * @see {@link PibblThreeRendererOptions}</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>  * @see {@link PibblThreeLayerContext}</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>  * @see {@link PibblRenderLayerSize}</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>  * @see {@link PibblRenderLayerFrame}</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>  * @see {@link PibblThreeTarget}</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>  * @see {@link PibblThreePicker}</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>  * @see {@link defineThreeLayer}</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>  */</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a> export interface PibblThreeLayerDefinition&lt;</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>   Props,</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>   Resources extends PibblThreeLayerResources,</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a> &gt; {</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>   /**</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>    * Three renderer construction options; Pibbl supplies the canvas and enables transparency. See</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>    * {@link PibblThreeRendererOptions}.</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>    */</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>   readonly renderer?: PibblThreeRendererOptions;</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>   /**</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>    * Creates the application's scene, camera, and other explicitly owned resources. See</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a>    * {@link PibblThreeLayerDefinition}.</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a>    * @param context - Adapter-owned renderer, surface, input bridge, and invalidation services. See</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>    * {@link PibblThreeLayerContext} .</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>    * @param initialProps - Props from the first mounted render.</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>    * @returns Application-owned scene, camera, and additional resources retained for this mount.</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>    */</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>   create(context: PibblThreeLayerContext, initialProps: Readonly&lt;Props&gt;): Resources;</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>   /**</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a>    * Applies current props to the persistent Three resources. See {@link PibblThreeLayerDefinition}.</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a>    * @param resources - Resources returned by create.</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a>    * @param props - Latest layer props.</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>    * @param context - Adapter-owned renderer, surface, input bridge, and invalidation services. See</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a>    * {@link PibblThreeLayerContext} .</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>    */</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>   update?(</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>     resources: Resources,</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>     props: Readonly&lt;Props&gt;,</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>     context: PibblThreeLayerContext,</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>   ): void;</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>   /**</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>    * Updates camera or application render targets after the layer size changes. See</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>    * {@link PibblThreeLayerDefinition}.</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>    * @param resources - Resources returned by create.</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>    * @param size - New logical and backing dimensions. See {@link PibblRenderLayerSize}.</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a>    * @param context - Adapter-owned renderer, surface, input bridge, and invalidation services. See</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a>    * {@link PibblThreeLayerContext} .</span>
<span id="L178"><a href="#L178" aria-label="Line 178">178</a>    */</span>
<span id="L179"><a href="#L179" aria-label="Line 179">179</a>   resize?(</span>
<span id="L180"><a href="#L180" aria-label="Line 180">180</a>     resources: Resources,</span>
<span id="L181"><a href="#L181" aria-label="Line 181">181</a>     size: PibblRenderLayerSize,</span>
<span id="L182"><a href="#L182" aria-label="Line 182">182</a>     context: PibblThreeLayerContext,</span>
<span id="L183"><a href="#L183" aria-label="Line 183">183</a>   ): void;</span>
<span id="L184"><a href="#L184" aria-label="Line 184">184</a>   /**</span>
<span id="L185"><a href="#L185" aria-label="Line 185">185</a>    * Overrides rendering for custom effects; omitted callbacks use ordinary scene/camera rendering.</span>
<span id="L186"><a href="#L186" aria-label="Line 186">186</a>    * See {@link PibblThreeLayerDefinition}.</span>
<span id="L187"><a href="#L187" aria-label="Line 187">187</a>    * @param resources - Resources returned by create.</span>
<span id="L188"><a href="#L188" aria-label="Line 188">188</a>    * @param frame - Shared Pibbl frame timing and invalidation service. See</span>
<span id="L189"><a href="#L189" aria-label="Line 189">189</a>    * {@link PibblRenderLayerFrame} .</span>
<span id="L190"><a href="#L190" aria-label="Line 190">190</a>    * @param context - Adapter-owned renderer, surface, input bridge, and invalidation services. See</span>
<span id="L191"><a href="#L191" aria-label="Line 191">191</a>    * {@link PibblThreeLayerContext} .</span>
<span id="L192"><a href="#L192" aria-label="Line 192">192</a>    */</span>
<span id="L193"><a href="#L193" aria-label="Line 193">193</a>   render?(</span>
<span id="L194"><a href="#L194" aria-label="Line 194">194</a>     resources: Resources,</span>
<span id="L195"><a href="#L195" aria-label="Line 195">195</a>     frame: PibblRenderLayerFrame,</span>
<span id="L196"><a href="#L196" aria-label="Line 196">196</a>     context: PibblThreeLayerContext,</span>
<span id="L197"><a href="#L197" aria-label="Line 197">197</a>   ): void;</span>
<span id="L198"><a href="#L198" aria-label="Line 198">198</a>   /**</span>
<span id="L199"><a href="#L199" aria-label="Line 199">199</a>    * Returns the Three objects exposed as Pibbl interaction and focus targets. See</span>
<span id="L200"><a href="#L200" aria-label="Line 200">200</a>    * {@link PibblThreeTarget}.</span>
<span id="L201"><a href="#L201" aria-label="Line 201">201</a>    * @param resources - Resources returned by create.</span>
<span id="L202"><a href="#L202" aria-label="Line 202">202</a>    * @param props - Props used by this interaction generation.</span>
<span id="L203"><a href="#L203" aria-label="Line 203">203</a>    * @returns Object targets and their Pibbl event/focus metadata. See {@link PibblThreeTarget}.</span>
<span id="L204"><a href="#L204" aria-label="Line 204">204</a>    */</span>
<span id="L205"><a href="#L205" aria-label="Line 205">205</a>   targets?(resources: Resources, props: Readonly&lt;Props&gt;): Iterable&lt;PibblThreeTarget&gt;;</span>
<span id="L206"><a href="#L206" aria-label="Line 206">206</a>   /**</span>
<span id="L207"><a href="#L207" aria-label="Line 207">207</a>    * Creates a custom picker for the settled generation; omission uses the adapter's raycasting.</span>
<span id="L208"><a href="#L208" aria-label="Line 208">208</a>    * See {@link PibblThreePicker}.</span>
<span id="L209"><a href="#L209" aria-label="Line 209">209</a>    * @param resources - Resources returned by create.</span>
<span id="L210"><a href="#L210" aria-label="Line 210">210</a>    * @param context - Adapter-owned renderer, surface, input bridge, and invalidation services. See</span>
<span id="L211"><a href="#L211" aria-label="Line 211">211</a>    * {@link PibblThreeLayerContext} .</span>
<span id="L212"><a href="#L212" aria-label="Line 212">212</a>    * @returns A picker for the current scene resources. See {@link PibblThreePicker}.</span>
<span id="L213"><a href="#L213" aria-label="Line 213">213</a>    */</span>
<span id="L214"><a href="#L214" aria-label="Line 214">214</a>   pick?(resources: Resources, context: PibblThreeLayerContext): PibblThreePicker;</span>
<span id="L215"><a href="#L215" aria-label="Line 215">215</a>   /**</span>
<span id="L216"><a href="#L216" aria-label="Line 216">216</a>    * Disposes application-created Three resources; the adapter disposes its own renderer. See</span>
<span id="L217"><a href="#L217" aria-label="Line 217">217</a>    * {@link PibblThreeLayerDefinition}.</span>
<span id="L218"><a href="#L218" aria-label="Line 218">218</a>    * @param resources - Application-owned resources returned by create; release geometries,</span>
<span id="L219"><a href="#L219" aria-label="Line 219">219</a>    * materials, and other owned resources here.</span>
<span id="L220"><a href="#L220" aria-label="Line 220">220</a>    * @param context - Adapter context; the adapter releases its renderer and bridge after this</span>
<span id="L221"><a href="#L221" aria-label="Line 221">221</a>    * callback. See {@link PibblThreeLayerContext} .</span>
<span id="L222"><a href="#L222" aria-label="Line 222">222</a>    */</span>
<span id="L223"><a href="#L223" aria-label="Line 223">223</a>   dispose?(resources: Resources, context: PibblThreeLayerContext): void;</span>
<span id="L224"><a href="#L224" aria-label="Line 224">224</a> }</span>
<span id="L225"><a href="#L225" aria-label="Line 225">225</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
