# packages/core/src/lib/transitions/embers.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/lib/transitions/embers.ts#L106).

[Back to reference](/reference/hooks/use-visibility-transition/)

<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import { emberSimulation, resolveEmbersPhysics, type PibblEmbersPhysicsOptions } from './embers-physics.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import { lazyTransitionKernel } from './wasm/kernel.js';</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> import { bytes } from './wasm/embers-bytes.js';</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> const createKernel = lazyTransitionKernel(bytes, 2);</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> const createPhysicsKernel = lazyTransitionKernel(bytes, 4);</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> import { opacity } from '../../filters/native.js';</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> import { filterBoundaryExecutor, type CustomPreparedFilter } from '../../filters/filter-executor.js';</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a> import { GLOBAL_STATE } from '../global-state.js';</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a> import { getOptionalService } from '../optional-services.js';</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a> import { PIBBL_FILTER_EXECUTOR, type PibblFilterExecutor } from '../style/filter-types.js';</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a> import type { PibblInstance } from '../types.js';</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> import { defineTransitionEffect, type PibblTransitionEffect } from './fade.js';</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a> </span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a> /**</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>  * Appearance, motion, and timing controls for an ember visibility transition.</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>  *</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>  * @see {@link PibblEmbersPhysicsOptions}</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>  * @see {@link embers}</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>  */</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a> export interface PibblEmbersOptions {</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>   /** Local coordinates enclosing the subject; the burn travels upward through this area. */</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>   readonly region: Readonly&lt;{</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>     /**</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>      * Horizontal coordinate or displacement in the containing coordinate system. See</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>      * {@link PibblEmbersOptions}.</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>      */</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>     x: number;</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>     /**</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>      * Vertical coordinate or displacement in the containing coordinate system. See</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>      * {@link PibblEmbersOptions}.</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>      */</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>     y: number;</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>     /**</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>      * Horizontal extent in the units of the containing geometry or surface. See</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>      * {@link PibblEmbersOptions}.</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>      */</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>     width: number;</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>     /**</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>      * Vertical extent in the units of the containing geometry or surface. See</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>      * {@link PibblEmbersOptions}.</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>      */</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>     height: number;</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>   }&gt;;</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>   /**</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>    * Depth of the darkened char region along the ember transition boundary. See</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>    * {@link PibblEmbersOptions}.</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>    */</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   readonly charDepth?: number;</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>   /**</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>    * Width of the glowing burn region along the transition boundary. See {@link PibblEmbersOptions}.</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>    */</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>   readonly burnWidth?: number;</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>   /** Horizontal drift in local units; negative blows left. */</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>   readonly wind?: number;</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>   /**</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>    * Seed used for deterministic sampling or simulation initialization. See</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>    * {@link PibblEmbersOptions}.</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>    */</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>   readonly seed?: number;</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>   /**</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>    * Maximum airborne particle lifetime in milliseconds; completion includes this tail. Default</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>    * 700.</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>    */</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>   readonly linger?: number;</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>   /** Opt-in local force simulation and collision. Requires a positive linger. */</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>   readonly physics?: PibblEmbersPhysicsOptions;</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a> }</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a> const SCRATCH = Symbol('pibbl.transition.embers');</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a> class EmberSurfaces {</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>   private surfaces: OffscreenCanvas[] = [];</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>   used = false;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>   private committed = false;</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>   constructor(private readonly instance: PibblInstance) {}</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   beginRender(): void { this.used = false; }</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>   endRender(success: boolean): void {</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>     if (success &amp;&amp; this.used) { this.committed = true; return; }</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>     if (success || !this.committed) this.dispose();</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>   }</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>   context(index: number, width: number, height: number): OffscreenCanvasRenderingContext2D {</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>     const canvas = this.surfaces[index] ??= new OffscreenCanvas(width, height);</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>     if (canvas.width !== width) canvas.width = width;</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>     if (canvas.height !== height) canvas.height = height;</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>     const context = canvas.getContext('2d');</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>     if (!context) throw new Error('Embers requires a Canvas 2D surface.');</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a>     context.reset();</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>     return context;</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>   }</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>   dispose(): void {</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>     for (const surface of this.surfaces) { surface.width = 0; surface.height = 0; }</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>     this.surfaces = [];</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>     this.instance.optionalServices.delete(SCRATCH);</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>   }</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a> }</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a> const clamp = (value: number) =&gt; Math.max(0, Math.min(1, value));</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a> </span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a> /**</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>  * A seeded burn/char front over one captured subtree, with outward drifting fragments.</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>  *</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>  * @param options - Ember emission, motion, appearance, and optional collision settings. See</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>  * {@link PibblEmbersOptions} .</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>  * @returns An ember transition effect. See {@link PibblTransitionEffect}.</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>  *</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>  * @see {@link PibblEmbersOptions}</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>  * @see {@link PibblTransitionEffect}</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>  */</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a> export function embers(options: PibblEmbersOptions): PibblTransitionEffect {</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>   const region = Object.freeze({ ...options.region });</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a>   const charDepth = options.charDepth ?? 65, burnWidth = options.burnWidth ?? 12;</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a>   const wind = options.wind ?? 110, seed = options.seed ?? 0, linger = options.linger ?? 700;</span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a>   for (const [name, value] of Object.entries({ ...region, charDepth, burnWidth, wind, seed, linger })) {</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>     if (!Number.isFinite(value)) throw new RangeError(`embers ${name} must be finite.`);</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>   }</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a>   if (!(region.width &gt; 0 &amp;&amp; region.height &gt; 0) || charDepth &lt; 0 || burnWidth &lt; 0 || linger &lt; 0) throw new RangeError('embers requires a positive region and nonnegative charDepth/burnWidth/linger.');</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>   const physics = options.physics === undefined ? undefined : resolveEmbersPhysics(options.physics);</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>   if (physics &amp;&amp; linger === 0) throw new RangeError('Ember physics requires a positive linger.');</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>   const sampler = (kernel: ReturnType&lt;typeof createKernel&gt;, simulation?: ReturnType&lt;typeof emberSimulation&gt;): import('./fade.js').TransitionSampler =&gt; (q, phase, frame) =&gt; {</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>     if (simulation?.disposed) return [opacity({ amount: 0 })];</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>     if ((!frame.active || !linger) &amp;&amp; q === 1) return [];</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>     if ((!frame.active || !linger) &amp;&amp; q === 0) return [opacity({ amount: 0 })];</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>     const executor: PibblFilterExecutor = {</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>       render: filterBoundaryExecutor.render,</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>       prepare(): CustomPreparedFilter {</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>         return {</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>           executor: filterBoundaryExecutor,</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>           reverseInfluence: output =&gt; ({ ...output }),</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a>           process(source, windows) {</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a>             const instance = GLOBAL_STATE.currentPibblInstance;</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a>             if (!instance) throw new Error('Embers requires an active Pibbl instance.');</span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a>             const scratch = getOptionalService(instance, SCRATCH, () =&gt; new EmberSurfaces(instance));</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>             scratch.used = true;</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>             const c = scratch.context(0, source.width, source.height);</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>             const tint = scratch.context(1, source.width, source.height);</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>             const matrix = windows.source.renderTransform;</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>             const roughness = Math.min(5, region.height * .015);</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a>             const front = region.y + region.height + roughness * 2 - q * (region.height + roughness * 4);</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>             const segments = Math.min(512, Math.max(1, Math.ceil(region.width / 2)));</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>             const { exports, values } = kernel();</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a>             exports.births!(frame.elapsed, linger);</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>             // The controller remains the source of truth for reversal history.</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>             if (linger) for (let i = 0; i &lt; 1200; i++) values[11166 + i] = frame.progressAt(values[12366 + i]!);</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>             exports.sample!(q, phase === 'enter' ? 1 : 0, frame.elapsed, linger, wind, burnWidth, region.x, region.y, region.width, region.height, segments);</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>             simulation?.present();</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>             const bandPath = (depth: number) =&gt; {</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>               c.beginPath();</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>               for (let i = 0; i &lt;= segments; i++) c.lineTo(values[i * 2]!, values[i * 2 + 1]!);</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>               for (let i = segments; i &gt;= 0; i--) c.lineTo(values[i * 2]!, values[i * 2 + 1]! + depth);</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>               c.closePath();</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>             };</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>             const path = (depth: number) =&gt; {</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>               c.beginPath(); c.moveTo(region.x, region.y + region.height + charDepth + 40);</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>               for (let i = 0; i &lt;= segments; i++) c.lineTo(values[i * 2]!, values[i * 2 + 1]! + depth);</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a>               c.lineTo(region.x + region.width, values[segments * 2 + 1]! + depth);</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a>               c.lineTo(region.x + region.width, region.y + region.height + charDepth + 40); c.closePath();</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>             };</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>             if (q &gt; 0) {</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>             c.save(); c.setTransform(matrix); path(0); c.clip();</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>             c.setTransform(1, 0, 0, 1, 0, 0); c.drawImage(source, 0, 0); c.restore();</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>             c.setTransform(matrix); c.globalCompositeOperation = 'source-atop';</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>             const strength = clamp((1 - q) / .12);</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a>             // Continuous overlapping contour bands avoid vertical striping at the hot edge.</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a>             for (let band = 48; band &gt; 0 &amp;&amp; charDepth &gt; 0; band--) {</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a>               const depth = charDepth * band / 48;</span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a>               c.save();</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a>               bandPath(depth); c.clip();</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>               c.fillStyle = `rgba(27,16,12,${.12 * strength})`;</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>               c.fillRect(region.x, front - roughness * 2, region.width, depth + roughness * 4);</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>               c.restore();</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>             }</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>             // A connected thermal front carries the light; individual coals only</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>             // add texture. Source-atop preserves holes in the captured silhouette.</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>             if (burnWidth &gt; 0) {</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>               c.save(); c.globalAlpha = strength;</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>               c.filter = `blur(${Math.min(3, burnWidth * .16) * windows.density}px)`;</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a>               bandPath(burnWidth * 1.45); c.fillStyle = '#8d2a0c'; c.fill();</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>               c.filter = 'none';</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a>               bandPath(burnWidth * .85); c.fillStyle = '#d9510c'; c.fill();</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a>               bandPath(burnWidth * .48); c.fillStyle = '#ff942c'; c.fill();</span>
<span id="L178"><a href="#L178" aria-label="Line 178">178</a>               bandPath(burnWidth * .2); c.fillStyle = '#ffd27c'; c.fill();</span>
<span id="L179"><a href="#L179" aria-label="Line 179">179</a>               c.restore();</span>
<span id="L180"><a href="#L180" aria-label="Line 180">180</a>             }</span>
<span id="L181"><a href="#L181" aria-label="Line 181">181</a>             for (let i = 0; i &lt; 180; i++) {</span>
<span id="L182"><a href="#L182" aria-label="Line 182">182</a>               const offset = 1026 + i * 3;</span>
<span id="L183"><a href="#L183" aria-label="Line 183">183</a>               const x = values[offset]!, y = values[offset + 1]!, r = values[offset + 2]!;</span>
<span id="L184"><a href="#L184" aria-label="Line 184">184</a>               const heat = c.createRadialGradient(x, y, 0, x, y, r);</span>
<span id="L185"><a href="#L185" aria-label="Line 185">185</a>               heat.addColorStop(0, `rgba(255,222,145,${strength * .5})`);</span>
<span id="L186"><a href="#L186" aria-label="Line 186">186</a>               heat.addColorStop(.3, `rgba(247,92,15,${strength * .4})`);</span>
<span id="L187"><a href="#L187" aria-label="Line 187">187</a>               heat.addColorStop(1, 'rgba(100,20,0,0)');</span>
<span id="L188"><a href="#L188" aria-label="Line 188">188</a>               c.fillStyle = heat; c.fillRect(x - r, y - r, r * 2, r * 2);</span>
<span id="L189"><a href="#L189" aria-label="Line 189">189</a>             }</span>
<span id="L190"><a href="#L190" aria-label="Line 190">190</a>             }</span>
<span id="L191"><a href="#L191" aria-label="Line 191">191</a>             c.setTransform(matrix);</span>
<span id="L192"><a href="#L192" aria-label="Line 192">192</a>             // Tint a copy of the subject once. Sampling small patches means transparent</span>
<span id="L193"><a href="#L193" aria-label="Line 193">193</a>             // gaps cannot emit particles, without reading pixels back from the canvas.</span>
<span id="L194"><a href="#L194" aria-label="Line 194">194</a>             tint.drawImage(source, 0, 0); tint.globalCompositeOperation = 'source-in';</span>
<span id="L195"><a href="#L195" aria-label="Line 195">195</a>             tint.fillStyle = '#fff4cf'; tint.fillRect(0, 0, source.width, source.height);</span>
<span id="L196"><a href="#L196" aria-label="Line 196">196</a>             const ash = scratch.context(2, source.width, source.height);</span>
<span id="L197"><a href="#L197" aria-label="Line 197">197</a>             ash.drawImage(source, 0, 0); ash.globalCompositeOperation = 'source-in';</span>
<span id="L198"><a href="#L198" aria-label="Line 198">198</a>             ash.fillStyle = '#766b60'; ash.fillRect(0, 0, source.width, source.height);</span>
<span id="L199"><a href="#L199" aria-label="Line 199">199</a>             c.globalCompositeOperation = 'source-over';</span>
<span id="L200"><a href="#L200" aria-label="Line 200">200</a>             for (let i = 0; i &lt; 1200; i++) {</span>
<span id="L201"><a href="#L201" aria-label="Line 201">201</a>               const offset = 1566 + i * 8, alpha = values[offset + 5]!;</span>
<span id="L202"><a href="#L202" aria-label="Line 202">202</a>               if (alpha &lt; 0) continue;</span>
<span id="L203"><a href="#L203" aria-label="Line 203">203</a>               const x = values[offset]!, y = values[offset + 1]!, size = values[offset + 2]!;</span>
<span id="L204"><a href="#L204" aria-label="Line 204">204</a>               const sample = new DOMPoint(x, y).matrixTransform(matrix);</span>
<span id="L205"><a href="#L205" aria-label="Line 205">205</a>               const dx = values[offset + 3]!, dy = values[offset + 4]!, age = values[offset + 7]!;</span>
<span id="L206"><a href="#L206" aria-label="Line 206">206</a>               c.save(); c.globalAlpha = alpha;</span>
<span id="L207"><a href="#L207" aria-label="Line 207">207</a>               c.translate(x + dx, y + dy); c.rotate(values[offset + 6]!);</span>
<span id="L208"><a href="#L208" aria-label="Line 208">208</a>               // Hot fragments cool continuously into dim ash rather than switching off.</span>
<span id="L209"><a href="#L209" aria-label="Line 209">209</a>               const cooling = clamp((age - .2) / .8);</span>
<span id="L210"><a href="#L210" aria-label="Line 210">210</a>               c.globalAlpha = alpha * (1 - cooling);</span>
<span id="L211"><a href="#L211" aria-label="Line 211">211</a>               c.drawImage(tint.canvas, sample.x, sample.y, size * windows.density, size * windows.density, -size / 2, -size / 2, size, size);</span>
<span id="L212"><a href="#L212" aria-label="Line 212">212</a>               if (cooling &gt; 0) {</span>
<span id="L213"><a href="#L213" aria-label="Line 213">213</a>                 c.globalAlpha = alpha * cooling;</span>
<span id="L214"><a href="#L214" aria-label="Line 214">214</a>                 c.drawImage(ash.canvas, sample.x, sample.y, size * windows.density, size * windows.density, -size / 2, -size / 2, size, size);</span>
<span id="L215"><a href="#L215" aria-label="Line 215">215</a>               }</span>
<span id="L216"><a href="#L216" aria-label="Line 216">216</a>               c.restore();</span>
<span id="L217"><a href="#L217" aria-label="Line 217">217</a>             }</span>
<span id="L218"><a href="#L218" aria-label="Line 218">218</a>             return c.canvas.transferToImageBitmap();</span>
<span id="L219"><a href="#L219" aria-label="Line 219">219</a>           },</span>
<span id="L220"><a href="#L220" aria-label="Line 220">220</a>         };</span>
<span id="L221"><a href="#L221" aria-label="Line 221">221</a>       },</span>
<span id="L222"><a href="#L222" aria-label="Line 222">222</a>     };</span>
<span id="L223"><a href="#L223" aria-label="Line 223">223</a>     return [Object.freeze({ [PIBBL_FILTER_EXECUTOR]: executor })];</span>
<span id="L224"><a href="#L224" aria-label="Line 224">224</a>   };</span>
<span id="L225"><a href="#L225" aria-label="Line 225">225</a>   return defineTransitionEffect(sampler(createKernel(seed)), linger, physics ? () =&gt; {</span>
<span id="L226"><a href="#L226" aria-label="Line 226">226</a>     const kernel = createPhysicsKernel(seed);</span>
<span id="L227"><a href="#L227" aria-label="Line 227">227</a>     const simulation = emberSimulation(kernel, physics, region, linger, burnWidth);</span>
<span id="L228"><a href="#L228" aria-label="Line 228">228</a>     return { sample: sampler(kernel, simulation), advance: simulation.advance, reset: simulation.reset, dispose: simulation.dispose };</span>
<span id="L229"><a href="#L229" aria-label="Line 229">229</a>   } : undefined);</span>
<span id="L230"><a href="#L230" aria-label="Line 230">230</a> }</span>
<span id="L231"><a href="#L231" aria-label="Line 231">231</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
