# packages/core/src/features/physics/lib/2d/canvas/debug.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/physics/lib/2d/canvas/debug.ts#L28).

[Back to reference](/reference/functions/physics-2d/)

<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import { definePrimitive } from &quot;@pibbl/core&quot;;</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import { pibblInternalCurrentWorldTransform } from &quot;@pibbl/core/internal&quot;;</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> import type { PibblPhysicsWorldHandle2D } from &quot;../types.js&quot;;</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> import { requirePhysicsWorld2DController } from &quot;../runtime/controller.js&quot;;</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> </span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> /**</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>  * Authored inputs for PhysicsDebug2D, including the declared data and presentation options.</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>  *</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>  * @see {@link PibblPhysicsWorldHandle2D}</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>  * @see {@link PhysicsDebug2D}</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>  */</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a> export interface PibblPhysicsDebug2DProps {</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   /** World identity whose state is queried or drawn. See {@link PibblPhysicsWorldHandle2D}. */</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   readonly world: PibblPhysicsWorldHandle2D;</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>   /** Color used by the mark or effect. See {@link PibblPhysicsDebug2DProps}. */</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a>   readonly color?: string;</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a> }</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a> </span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a> /**</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>  * Read-only authoritative bounds, mass centers and contact normals; no hit targets.</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>  *</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>  * @param props - Authored component inputs, supplied through JSX or createElement. See the linked</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>  * props and style types.</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>  * @throws When called directly; Pibbl mounts this component through JSX or createElement.</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>  *</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>  * @see {@link PibblPhysicsDebug2DProps}</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>  */</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a> export const PhysicsDebug2D = definePrimitive&lt;PibblPhysicsDebug2DProps&gt;(</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>   (props, _style, context) =&gt; {</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>     props.world.revision.get();</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>     const controller = requirePhysicsWorld2DController(props.world);</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>     const snapshot = controller.inspect();</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>     const transform = pibblInternalCurrentWorldTransform()</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>       .inverse()</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>       .multiply(controller.rootTransform(new DOMMatrix()));</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>     context.save();</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>     try {</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>       context.transform(</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>         transform.a,</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>         transform.b,</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>         transform.c,</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>         transform.d,</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>         transform.e,</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>         transform.f,</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>       );</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>       context.strokeStyle = props.color ?? &quot;#16a34a&quot;;</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>       context.fillStyle = props.color ?? &quot;#16a34a&quot;;</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>       context.lineWidth = 1;</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>       for (const collider of snapshot.colliders) {</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>         const { min, max } = collider.bounds;</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>         context.strokeRect(min[0], min[1], max[0] - min[0], max[1] - min[1]);</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>       }</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>       context.beginPath();</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>       for (const body of snapshot.bodies) {</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a>         const [x, y] = body.centerOfMass;</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>         context.moveTo(x - 3, y);</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>         context.lineTo(x + 3, y);</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>         context.moveTo(x, y - 3);</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>         context.lineTo(x, y + 3);</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>       }</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>       for (const contact of snapshot.contacts)</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>         for (const point of contact.points) {</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>           const [x, y] = point.pointOnFirst;</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>           context.moveTo(x, y);</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>           context.lineTo(</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>             x + 12 * contact.normal[0],</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>             y + 12 * contact.normal[1],</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>           );</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>         }</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>       context.stroke();</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>     } finally {</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>       context.restore();</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>     }</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   },</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a> );</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
