# packages/core/src/features/particles/lib/canvas/component.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/particles/lib/canvas/component.ts#L174).

[Back to reference](/reference/components/particles-2d/)

<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import {</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a>   createElement,</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a>   useLayoutBox,</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a>   layoutDiagnostic,</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a>   type PibblNode,</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a> } from &quot;@pibbl/core&quot;;</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a> import {</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   pibblInternalCurrentRenderOwner,</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a>   pibblInternalOnRenderFinish,</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a>   pibblInternalRequestRender,</span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a>   useInternalHookSlot,</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>   type PibblInternalRenderOwner,</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a> } from &quot;@pibbl/core/internal&quot;;</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a> import { parseParticleColor } from &quot;../color.js&quot;;</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a> import type { CompiledEffect2D, CompiledParameterEntry } from &quot;../compiler.js&quot;;</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a> import type {</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a>   PibblParticleEffect2D,</span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a>   PibblParticleCommonProps,</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>   PibblParticleParameterValue,</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a>   PibblParticleParameterValues,</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>   Particles2DProps,</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a> } from &quot;../types.js&quot;;</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a> import { useParticleSystemBinding } from &quot;../system/binding.js&quot;;</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a> import {</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a>   createParticleSystemController,</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a>   getParticleSystemController,</span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a>   type ParticleEffectCandidate,</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>   type ParticleSystemController,</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a> } from &quot;../system/controller.js&quot;;</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a> import { resolveDeclaredParticleProps } from &quot;../signal-inputs.js&quot;;</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a> import {</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>   createCanvasParticleExecutor,</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>   type CanvasParticleExecutor,</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a> } from &quot;./executor.js&quot;;</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a> import { ParticleCanvasPrimitive } from &quot;./primitive.js&quot;;</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a> </span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a> interface ImplicitSystemSlot {</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>   readonly owner: PibblInternalRenderOwner;</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>   controller: ParticleSystemController | undefined;</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>   mountSettled: boolean;</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>   revision: number;</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>   disposed: boolean;</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a> }</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a> </span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a> interface CanvasExecutorSlot {</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>   readonly owner: PibblInternalRenderOwner;</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>   controller: ParticleSystemController | undefined;</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>   pendingController: ParticleSystemController | undefined;</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>   committed: CanvasParticleExecutor | undefined;</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>   pending: CanvasParticleExecutor | undefined;</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>   revision: number;</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a>   disposed: boolean;</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a> }</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a> </span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a> function validateAllocation(</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>   allocation: Readonly&lt;{</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a>     width: number;</span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>     height: number;</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>   }&gt;,</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a> ): void {</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>   if (!Number.isFinite(allocation.width)) {</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>     throw layoutDiagnostic({</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>       component: &quot;Particles2D&quot;,</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>       property: &quot;width&quot;,</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>       value: allocation.width,</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>       algorithm: &quot;component-allocation&quot;,</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>       reason: &quot;requires a finite declared allocation&quot;,</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>     });</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>   }</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>   if (!Number.isFinite(allocation.height)) {</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>     throw layoutDiagnostic({</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a>       component: &quot;Particles2D&quot;,</span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>       property: &quot;height&quot;,</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>       value: allocation.height,</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>       algorithm: &quot;component-allocation&quot;,</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>       reason: &quot;requires a finite declared allocation&quot;,</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>     });</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>   }</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a> }</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a> </span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a> function writeParameter(</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>   output: Float64Array,</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a>   entry: CompiledParameterEntry,</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a>   value: PibblParticleParameterValue,</span>
<span id="L85"><a href="#L85" aria-label="Line 85">85</a> ): void {</span>
<span id="L86"><a href="#L86" aria-label="Line 86">86</a>   const numeric: readonly number[] | undefined =</span>
<span id="L87"><a href="#L87" aria-label="Line 87">87</a>     entry.type === &quot;color&quot;</span>
<span id="L88"><a href="#L88" aria-label="Line 88">88</a>       ? typeof value === &quot;string&quot;</span>
<span id="L89"><a href="#L89" aria-label="Line 89">89</a>         ? parseParticleColor(value)</span>
<span id="L90"><a href="#L90" aria-label="Line 90">90</a>         : undefined</span>
<span id="L91"><a href="#L91" aria-label="Line 91">91</a>       : entry.length === 1</span>
<span id="L92"><a href="#L92" aria-label="Line 92">92</a>         ? typeof value === &quot;number&quot;</span>
<span id="L93"><a href="#L93" aria-label="Line 93">93</a>           ? [value]</span>
<span id="L94"><a href="#L94" aria-label="Line 94">94</a>           : undefined</span>
<span id="L95"><a href="#L95" aria-label="Line 95">95</a>         : Array.isArray(value)</span>
<span id="L96"><a href="#L96" aria-label="Line 96">96</a>           ? value</span>
<span id="L97"><a href="#L97" aria-label="Line 97">97</a>           : undefined;</span>
<span id="L98"><a href="#L98" aria-label="Line 98">98</a>   if (</span>
<span id="L99"><a href="#L99" aria-label="Line 99">99</a>     numeric === undefined ||</span>
<span id="L100"><a href="#L100" aria-label="Line 100">100</a>     numeric.length !== entry.length ||</span>
<span id="L101"><a href="#L101" aria-label="Line 101">101</a>     numeric.some((component) =&gt; !Number.isFinite(component))</span>
<span id="L102"><a href="#L102" aria-label="Line 102">102</a>   ) {</span>
<span id="L103"><a href="#L103" aria-label="Line 103">103</a>     throw new TypeError(</span>
<span id="L104"><a href="#L104" aria-label="Line 104">104</a>       `Pibbl Particles2D parameter &quot;${entry.name}&quot; does not match ${entry.type}.`,</span>
<span id="L105"><a href="#L105" aria-label="Line 105">105</a>     );</span>
<span id="L106"><a href="#L106" aria-label="Line 106">106</a>   }</span>
<span id="L107"><a href="#L107" aria-label="Line 107">107</a>   output.set(numeric, entry.offset);</span>
<span id="L108"><a href="#L108" aria-label="Line 108">108</a> }</span>
<span id="L109"><a href="#L109" aria-label="Line 109">109</a> </span>
<span id="L110"><a href="#L110" aria-label="Line 110">110</a> function resolveParameters(</span>
<span id="L111"><a href="#L111" aria-label="Line 111">111</a>   compiled: CompiledEffect2D,</span>
<span id="L112"><a href="#L112" aria-label="Line 112">112</a>   supplied: Readonly&lt;Partial&lt;PibblParticleParameterValues&gt;&gt; | undefined,</span>
<span id="L113"><a href="#L113" aria-label="Line 113">113</a> ): Float64Array {</span>
<span id="L114"><a href="#L114" aria-label="Line 114">114</a>   const result = new Float64Array(compiled.parameterLayout.defaults);</span>
<span id="L115"><a href="#L115" aria-label="Line 115">115</a>   if (supplied === undefined) return result;</span>
<span id="L116"><a href="#L116" aria-label="Line 116">116</a>   for (const [name, value] of Object.entries(supplied)) {</span>
<span id="L117"><a href="#L117" aria-label="Line 117">117</a>     const entry = compiled.parameterLayout.byName.get(name);</span>
<span id="L118"><a href="#L118" aria-label="Line 118">118</a>     if (entry === undefined) {</span>
<span id="L119"><a href="#L119" aria-label="Line 119">119</a>       throw new TypeError(</span>
<span id="L120"><a href="#L120" aria-label="Line 120">120</a>         `Pibbl Particles2D received unknown parameter &quot;${name}&quot;.`,</span>
<span id="L121"><a href="#L121" aria-label="Line 121">121</a>       );</span>
<span id="L122"><a href="#L122" aria-label="Line 122">122</a>     }</span>
<span id="L123"><a href="#L123" aria-label="Line 123">123</a>     if (value === undefined) continue;</span>
<span id="L124"><a href="#L124" aria-label="Line 124">124</a>     writeParameter(result, entry, value);</span>
<span id="L125"><a href="#L125" aria-label="Line 125">125</a>   }</span>
<span id="L126"><a href="#L126" aria-label="Line 126">126</a>   return result;</span>
<span id="L127"><a href="#L127" aria-label="Line 127">127</a> }</span>
<span id="L128"><a href="#L128" aria-label="Line 128">128</a> </span>
<span id="L129"><a href="#L129" aria-label="Line 129">129</a> function prepareImplicitSystem(</span>
<span id="L130"><a href="#L130" aria-label="Line 130">130</a>   slot: ImplicitSystemSlot,</span>
<span id="L131"><a href="#L131" aria-label="Line 131">131</a>   owner: PibblInternalRenderOwner,</span>
<span id="L132"><a href="#L132" aria-label="Line 132">132</a>   effect: PibblParticleEffect2D,</span>
<span id="L133"><a href="#L133" aria-label="Line 133">133</a>   autoplay: boolean | undefined,</span>
<span id="L134"><a href="#L134" aria-label="Line 134">134</a>   seed: number | undefined,</span>
<span id="L135"><a href="#L135" aria-label="Line 135">135</a> ): Readonly&lt;{</span>
<span id="L136"><a href="#L136" aria-label="Line 136">136</a>   controller: ParticleSystemController;</span>
<span id="L137"><a href="#L137" aria-label="Line 137">137</a>   effectCandidate: ParticleEffectCandidate;</span>
<span id="L138"><a href="#L138" aria-label="Line 138">138</a> }&gt; {</span>
<span id="L139"><a href="#L139" aria-label="Line 139">139</a>   if (slot.controller === undefined) {</span>
<span id="L140"><a href="#L140" aria-label="Line 140">140</a>     slot.controller = createParticleSystemController(owner, effect, {</span>
<span id="L141"><a href="#L141" aria-label="Line 141">141</a>       autoplay,</span>
<span id="L142"><a href="#L142" aria-label="Line 142">142</a>       seed,</span>
<span id="L143"><a href="#L143" aria-label="Line 143">143</a>     });</span>
<span id="L144"><a href="#L144" aria-label="Line 144">144</a>     slot.mountSettled = false;</span>
<span id="L145"><a href="#L145" aria-label="Line 145">145</a>   }</span>
<span id="L146"><a href="#L146" aria-label="Line 146">146</a>   const controller = slot.controller;</span>
<span id="L147"><a href="#L147" aria-label="Line 147">147</a>   const effectCandidate = controller.prepareEffect(effect, { autoplay, seed });</span>
<span id="L148"><a href="#L148" aria-label="Line 148">148</a>   const revision = ++slot.revision;</span>
<span id="L149"><a href="#L149" aria-label="Line 149">149</a>   pibblInternalOnRenderFinish(owner, (success) =&gt; {</span>
<span id="L150"><a href="#L150" aria-label="Line 150">150</a>     if (!success || slot.disposed || revision !== slot.revision) {</span>
<span id="L151"><a href="#L151" aria-label="Line 151">151</a>       controller.cancelEffect(effectCandidate);</span>
<span id="L152"><a href="#L152" aria-label="Line 152">152</a>       return;</span>
<span id="L153"><a href="#L153" aria-label="Line 153">153</a>     }</span>
<span id="L154"><a href="#L154" aria-label="Line 154">154</a>     controller.adoptEffect(effectCandidate);</span>
<span id="L155"><a href="#L155" aria-label="Line 155">155</a>     if (!slot.mountSettled) {</span>
<span id="L156"><a href="#L156" aria-label="Line 156">156</a>       slot.mountSettled = true;</span>
<span id="L157"><a href="#L157" aria-label="Line 157">157</a>       if (autoplay === true) controller.handle.play();</span>
<span id="L158"><a href="#L158" aria-label="Line 158">158</a>     }</span>
<span id="L159"><a href="#L159" aria-label="Line 159">159</a>   });</span>
<span id="L160"><a href="#L160" aria-label="Line 160">160</a>   return { controller, effectCandidate };</span>
<span id="L161"><a href="#L161" aria-label="Line 161">161</a> }</span>
<span id="L162"><a href="#L162" aria-label="Line 162">162</a> </span>
<span id="L163"><a href="#L163" aria-label="Line 163">163</a> /**</span>
<span id="L164"><a href="#L164" aria-label="Line 164">164</a>  * Renders one 2D effect through exactly one private Canvas drawing primitive.</span>
<span id="L165"><a href="#L165" aria-label="Line 165">165</a>  *</span>
<span id="L166"><a href="#L166" aria-label="Line 166">166</a>  * @param props - Particle system, drawing configuration, and event handlers. See</span>
<span id="L167"><a href="#L167" aria-label="Line 167">167</a>  * {@link Particles2DProps} .</span>
<span id="L168"><a href="#L168" aria-label="Line 168">168</a>  * @returns Pibbl nodes that paint the system's Canvas particles. See {@link PibblNode}.</span>
<span id="L169"><a href="#L169" aria-label="Line 169">169</a>  *</span>
<span id="L170"><a href="#L170" aria-label="Line 170">170</a>  * @see {@link Particles2DProps}</span>
<span id="L171"><a href="#L171" aria-label="Line 171">171</a>  * @see {@link PibblNode}</span>
<span id="L172"><a href="#L172" aria-label="Line 172">172</a>  * @see {@link PibblParticleParameterValues}</span>
<span id="L173"><a href="#L173" aria-label="Line 173">173</a>  */</span>
<span id="L174"><a href="#L174" aria-label="Line 174">174</a> export function Particles2D&lt;</span>
<span id="L175"><a href="#L175" aria-label="Line 175">175</a>   EmitterName extends string,</span>
<span id="L176"><a href="#L176" aria-label="Line 176">176</a>   Parameters extends PibblParticleParameterValues,</span>
<span id="L177"><a href="#L177" aria-label="Line 177">177</a> &gt;(props: Particles2DProps&lt;EmitterName, Parameters&gt;): PibblNode {</span>
<span id="L178"><a href="#L178" aria-label="Line 178">178</a>   const looseProps = resolveDeclaredParticleProps(</span>
<span id="L179"><a href="#L179" aria-label="Line 179">179</a>     props,</span>
<span id="L180"><a href="#L180" aria-label="Line 180">180</a>     PRESERVED_PARTICLE_PROPS,</span>
<span id="L181"><a href="#L181" aria-label="Line 181">181</a>     &quot;style&quot;,</span>
<span id="L182"><a href="#L182" aria-label="Line 182">182</a>   ) as unknown as PibblParticleCommonProps&lt;Parameters&gt; &amp; {</span>
<span id="L183"><a href="#L183" aria-label="Line 183">183</a>     readonly effect?: PibblParticleEffect2D&lt;EmitterName, Parameters&gt;;</span>
<span id="L184"><a href="#L184" aria-label="Line 184">184</a>     readonly system?: import(&quot;../types.js&quot;).PibblParticleSystem&lt;</span>
<span id="L185"><a href="#L185" aria-label="Line 185">185</a>       EmitterName,</span>
<span id="L186"><a href="#L186" aria-label="Line 186">186</a>       Parameters</span>
<span id="L187"><a href="#L187" aria-label="Line 187">187</a>     &gt;;</span>
<span id="L188"><a href="#L188" aria-label="Line 188">188</a>     readonly autoplay?: boolean;</span>
<span id="L189"><a href="#L189" aria-label="Line 189">189</a>     readonly seed?: number;</span>
<span id="L190"><a href="#L190" aria-label="Line 190">190</a>     readonly style?: import(&quot;../types.js&quot;).Particles2DStyle;</span>
<span id="L191"><a href="#L191" aria-label="Line 191">191</a>   };</span>
<span id="L192"><a href="#L192" aria-label="Line 192">192</a>   const owner = pibblInternalCurrentRenderOwner();</span>
<span id="L193"><a href="#L193" aria-label="Line 193">193</a>   const allocation = useLayoutBox();</span>
<span id="L194"><a href="#L194" aria-label="Line 194">194</a>   validateAllocation(allocation);</span>
<span id="L195"><a href="#L195" aria-label="Line 195">195</a> </span>
<span id="L196"><a href="#L196" aria-label="Line 196">196</a>   const hasEffect = looseProps.effect !== undefined;</span>
<span id="L197"><a href="#L197" aria-label="Line 197">197</a>   const hasSystem = looseProps.system !== undefined;</span>
<span id="L198"><a href="#L198" aria-label="Line 198">198</a>   if (hasEffect === hasSystem) {</span>
<span id="L199"><a href="#L199" aria-label="Line 199">199</a>     throw new TypeError(</span>
<span id="L200"><a href="#L200" aria-label="Line 200">200</a>       &quot;Pibbl Particles2D requires exactly one of effect or system.&quot;,</span>
<span id="L201"><a href="#L201" aria-label="Line 201">201</a>     );</span>
<span id="L202"><a href="#L202" aria-label="Line 202">202</a>   }</span>
<span id="L203"><a href="#L203" aria-label="Line 203">203</a>   if (</span>
<span id="L204"><a href="#L204" aria-label="Line 204">204</a>     hasSystem &amp;&amp;</span>
<span id="L205"><a href="#L205" aria-label="Line 205">205</a>     (looseProps.autoplay !== undefined || looseProps.seed !== undefined)</span>
<span id="L206"><a href="#L206" aria-label="Line 206">206</a>   ) {</span>
<span id="L207"><a href="#L207" aria-label="Line 207">207</a>     throw new TypeError(</span>
<span id="L208"><a href="#L208" aria-label="Line 208">208</a>       &quot;Pibbl Particles2D autoplay and seed belong to implicit effect mode.&quot;,</span>
<span id="L209"><a href="#L209" aria-label="Line 209">209</a>     );</span>
<span id="L210"><a href="#L210" aria-label="Line 210">210</a>   }</span>
<span id="L211"><a href="#L211" aria-label="Line 211">211</a> </span>
<span id="L212"><a href="#L212" aria-label="Line 212">212</a>   const implicitSlot = useInternalHookSlot&lt;ImplicitSystemSlot&gt;(</span>
<span id="L213"><a href="#L213" aria-label="Line 213">213</a>     &quot;particles2d-implicit-system&quot;,</span>
<span id="L214"><a href="#L214" aria-label="Line 214">214</a>     (teardowns) =&gt; {</span>
<span id="L215"><a href="#L215" aria-label="Line 215">215</a>       const value: ImplicitSystemSlot = {</span>
<span id="L216"><a href="#L216" aria-label="Line 216">216</a>         owner,</span>
<span id="L217"><a href="#L217" aria-label="Line 217">217</a>         controller: undefined,</span>
<span id="L218"><a href="#L218" aria-label="Line 218">218</a>         mountSettled: false,</span>
<span id="L219"><a href="#L219" aria-label="Line 219">219</a>         revision: 0,</span>
<span id="L220"><a href="#L220" aria-label="Line 220">220</a>         disposed: false,</span>
<span id="L221"><a href="#L221" aria-label="Line 221">221</a>       };</span>
<span id="L222"><a href="#L222" aria-label="Line 222">222</a>       teardowns.add(() =&gt; {</span>
<span id="L223"><a href="#L223" aria-label="Line 223">223</a>         value.disposed = true;</span>
<span id="L224"><a href="#L224" aria-label="Line 224">224</a>         value.controller?.dispose();</span>
<span id="L225"><a href="#L225" aria-label="Line 225">225</a>         value.controller = undefined;</span>
<span id="L226"><a href="#L226" aria-label="Line 226">226</a>       });</span>
<span id="L227"><a href="#L227" aria-label="Line 227">227</a>       return value;</span>
<span id="L228"><a href="#L228" aria-label="Line 228">228</a>     },</span>
<span id="L229"><a href="#L229" aria-label="Line 229">229</a>   ).value;</span>
<span id="L230"><a href="#L230" aria-label="Line 230">230</a>   if (implicitSlot.owner !== owner) {</span>
<span id="L231"><a href="#L231" aria-label="Line 231">231</a>     throw new Error(&quot;Pibbl Particles2D changed render ownership.&quot;);</span>
<span id="L232"><a href="#L232" aria-label="Line 232">232</a>   }</span>
<span id="L233"><a href="#L233" aria-label="Line 233">233</a> </span>
<span id="L234"><a href="#L234" aria-label="Line 234">234</a>   let controller: ParticleSystemController;</span>
<span id="L235"><a href="#L235" aria-label="Line 235">235</a>   let compiled: CompiledEffect2D;</span>
<span id="L236"><a href="#L236" aria-label="Line 236">236</a>   if (hasEffect) {</span>
<span id="L237"><a href="#L237" aria-label="Line 237">237</a>     const prepared = prepareImplicitSystem(</span>
<span id="L238"><a href="#L238" aria-label="Line 238">238</a>       implicitSlot,</span>
<span id="L239"><a href="#L239" aria-label="Line 239">239</a>       owner,</span>
<span id="L240"><a href="#L240" aria-label="Line 240">240</a>       looseProps.effect!,</span>
<span id="L241"><a href="#L241" aria-label="Line 241">241</a>       looseProps.autoplay,</span>
<span id="L242"><a href="#L242" aria-label="Line 242">242</a>       looseProps.seed,</span>
<span id="L243"><a href="#L243" aria-label="Line 243">243</a>     );</span>
<span id="L244"><a href="#L244" aria-label="Line 244">244</a>     controller = prepared.controller;</span>
<span id="L245"><a href="#L245" aria-label="Line 245">245</a>     compiled = prepared.effectCandidate.compiled as CompiledEffect2D;</span>
<span id="L246"><a href="#L246" aria-label="Line 246">246</a>   } else {</span>
<span id="L247"><a href="#L247" aria-label="Line 247">247</a>     controller = getParticleSystemController(looseProps.system!);</span>
<span id="L248"><a href="#L248" aria-label="Line 248">248</a>     if (controller.compiled.dimension !== 2) {</span>
<span id="L249"><a href="#L249" aria-label="Line 249">249</a>       throw new TypeError(&quot;Pibbl Particles2D requires a two-dimensional system.&quot;);</span>
<span id="L250"><a href="#L250" aria-label="Line 250">250</a>     }</span>
<span id="L251"><a href="#L251" aria-label="Line 251">251</a>     compiled = controller.compiled;</span>
<span id="L252"><a href="#L252" aria-label="Line 252">252</a>     implicitSlot.revision += 1;</span>
<span id="L253"><a href="#L253" aria-label="Line 253">253</a>   }</span>
<span id="L254"><a href="#L254" aria-label="Line 254">254</a> </span>
<span id="L255"><a href="#L255" aria-label="Line 255">255</a>   const parameters = resolveParameters(</span>
<span id="L256"><a href="#L256" aria-label="Line 256">256</a>     compiled,</span>
<span id="L257"><a href="#L257" aria-label="Line 257">257</a>     looseProps.parameters as</span>
<span id="L258"><a href="#L258" aria-label="Line 258">258</a>       Readonly&lt;Partial&lt;PibblParticleParameterValues&gt;&gt; | undefined,</span>
<span id="L259"><a href="#L259" aria-label="Line 259">259</a>   );</span>
<span id="L260"><a href="#L260" aria-label="Line 260">260</a>   const executorSlot = useInternalHookSlot&lt;CanvasExecutorSlot&gt;(</span>
<span id="L261"><a href="#L261" aria-label="Line 261">261</a>     &quot;particles2d-canvas-executor&quot;,</span>
<span id="L262"><a href="#L262" aria-label="Line 262">262</a>     (teardowns) =&gt; {</span>
<span id="L263"><a href="#L263" aria-label="Line 263">263</a>       const value: CanvasExecutorSlot = {</span>
<span id="L264"><a href="#L264" aria-label="Line 264">264</a>         owner,</span>
<span id="L265"><a href="#L265" aria-label="Line 265">265</a>         controller: undefined,</span>
<span id="L266"><a href="#L266" aria-label="Line 266">266</a>         pendingController: undefined,</span>
<span id="L267"><a href="#L267" aria-label="Line 267">267</a>         committed: undefined,</span>
<span id="L268"><a href="#L268" aria-label="Line 268">268</a>         pending: undefined,</span>
<span id="L269"><a href="#L269" aria-label="Line 269">269</a>         revision: 0,</span>
<span id="L270"><a href="#L270" aria-label="Line 270">270</a>         disposed: false,</span>
<span id="L271"><a href="#L271" aria-label="Line 271">271</a>       };</span>
<span id="L272"><a href="#L272" aria-label="Line 272">272</a>       teardowns.add(() =&gt; {</span>
<span id="L273"><a href="#L273" aria-label="Line 273">273</a>         value.disposed = true;</span>
<span id="L274"><a href="#L274" aria-label="Line 274">274</a>         value.pending?.dispose();</span>
<span id="L275"><a href="#L275" aria-label="Line 275">275</a>         if (value.committed !== value.pending) value.committed?.dispose();</span>
<span id="L276"><a href="#L276" aria-label="Line 276">276</a>         value.pending = undefined;</span>
<span id="L277"><a href="#L277" aria-label="Line 277">277</a>         value.committed = undefined;</span>
<span id="L278"><a href="#L278" aria-label="Line 278">278</a>         value.controller = undefined;</span>
<span id="L279"><a href="#L279" aria-label="Line 279">279</a>         value.pendingController = undefined;</span>
<span id="L280"><a href="#L280" aria-label="Line 280">280</a>       });</span>
<span id="L281"><a href="#L281" aria-label="Line 281">281</a>       return value;</span>
<span id="L282"><a href="#L282" aria-label="Line 282">282</a>     },</span>
<span id="L283"><a href="#L283" aria-label="Line 283">283</a>   ).value;</span>
<span id="L284"><a href="#L284" aria-label="Line 284">284</a>   if (executorSlot.owner !== owner) {</span>
<span id="L285"><a href="#L285" aria-label="Line 285">285</a>     throw new Error(&quot;Pibbl Particles2D executor changed render ownership.&quot;);</span>
<span id="L286"><a href="#L286" aria-label="Line 286">286</a>   }</span>
<span id="L287"><a href="#L287" aria-label="Line 287">287</a> </span>
<span id="L288"><a href="#L288" aria-label="Line 288">288</a>   let candidate: CanvasParticleExecutor;</span>
<span id="L289"><a href="#L289" aria-label="Line 289">289</a>   if (</span>
<span id="L290"><a href="#L290" aria-label="Line 290">290</a>     executorSlot.pending !== undefined &amp;&amp;</span>
<span id="L291"><a href="#L291" aria-label="Line 291">291</a>     executorSlot.pendingController === controller &amp;&amp;</span>
<span id="L292"><a href="#L292" aria-label="Line 292">292</a>     executorSlot.pending.compiled === compiled</span>
<span id="L293"><a href="#L293" aria-label="Line 293">293</a>   ) {</span>
<span id="L294"><a href="#L294" aria-label="Line 294">294</a>     // A managed Layer can compose the same child again before the shared outer</span>
<span id="L295"><a href="#L295" aria-label="Line 295">295</a>     // render transaction finishes. Consume the binding hook in place and keep</span>
<span id="L296"><a href="#L296" aria-label="Line 296">296</a>     // drawing its existing candidate; the original finish callback remains the</span>
<span id="L297"><a href="#L297" aria-label="Line 297">297</a>     // sole owner of reservation adoption and transaction finalization.</span>
<span id="L298"><a href="#L298" aria-label="Line 298">298</a>     useInternalHookSlot(&quot;particle-system-binding&quot;, () =&gt; {</span>
<span id="L299"><a href="#L299" aria-label="Line 299">299</a>       throw new Error(&quot;Pibbl Particles2D binding state was not initialized.&quot;);</span>
<span id="L300"><a href="#L300" aria-label="Line 300">300</a>     });</span>
<span id="L301"><a href="#L301" aria-label="Line 301">301</a>     candidate = executorSlot.pending;</span>
<span id="L302"><a href="#L302" aria-label="Line 302">302</a>     candidate.prepareParameters(parameters);</span>
<span id="L303"><a href="#L303" aria-label="Line 303">303</a>   } else {</span>
<span id="L304"><a href="#L304" aria-label="Line 304">304</a>     candidate = useParticleSystemBinding({</span>
<span id="L305"><a href="#L305" aria-label="Line 305">305</a>       system: controller.handle,</span>
<span id="L306"><a href="#L306" aria-label="Line 306">306</a>       backend: &quot;canvas&quot;,</span>
<span id="L307"><a href="#L307" aria-label="Line 307">307</a>       onEvent: looseProps.onEvent,</span>
<span id="L308"><a href="#L308" aria-label="Line 308">308</a>       onError: looseProps.onError,</span>
<span id="L309"><a href="#L309" aria-label="Line 309">309</a>       create(bindingOwner) {</span>
<span id="L310"><a href="#L310" aria-label="Line 310">310</a>         const current = executorSlot.committed;</span>
<span id="L311"><a href="#L311" aria-label="Line 311">311</a>         if (</span>
<span id="L312"><a href="#L312" aria-label="Line 312">312</a>           current !== undefined &amp;&amp;</span>
<span id="L313"><a href="#L313" aria-label="Line 313">313</a>           executorSlot.controller === controller &amp;&amp;</span>
<span id="L314"><a href="#L314" aria-label="Line 314">314</a>           current.compiled === compiled</span>
<span id="L315"><a href="#L315" aria-label="Line 315">315</a>         ) {</span>
<span id="L316"><a href="#L316" aria-label="Line 316">316</a>           current.prepareParameters(parameters);</span>
<span id="L317"><a href="#L317" aria-label="Line 317">317</a>           executorSlot.pending = current;</span>
<span id="L318"><a href="#L318" aria-label="Line 318">318</a>           executorSlot.pendingController = controller;</span>
<span id="L319"><a href="#L319" aria-label="Line 319">319</a>           return current;</span>
<span id="L320"><a href="#L320" aria-label="Line 320">320</a>         }</span>
<span id="L321"><a href="#L321" aria-label="Line 321">321</a>         const next = createCanvasParticleExecutor({</span>
<span id="L322"><a href="#L322" aria-label="Line 322">322</a>           owner: bindingOwner,</span>
<span id="L323"><a href="#L323" aria-label="Line 323">323</a>           flow: controller.flow,</span>
<span id="L324"><a href="#L324" aria-label="Line 324">324</a>           compiled,</span>
<span id="L325"><a href="#L325" aria-label="Line 325">325</a>           parameters,</span>
<span id="L326"><a href="#L326" aria-label="Line 326">326</a>           requestRender: () =&gt; pibblInternalRequestRender(bindingOwner),</span>
<span id="L327"><a href="#L327" aria-label="Line 327">327</a>           currentSpawnEpoch: () =&gt; controller.currentSpawnEpoch,</span>
<span id="L328"><a href="#L328" aria-label="Line 328">328</a>           spawnParameters: (epoch) =&gt; controller.spawnParameters(epoch),</span>
<span id="L329"><a href="#L329" aria-label="Line 329">329</a>           retainSpawnEpoch: (epoch) =&gt; controller.retainSpawnEpoch(epoch),</span>
<span id="L330"><a href="#L330" aria-label="Line 330">330</a>           releaseSpawnEpoch: (epoch) =&gt; controller.releaseSpawnEpoch(epoch),</span>
<span id="L331"><a href="#L331" aria-label="Line 331">331</a>         });</span>
<span id="L332"><a href="#L332" aria-label="Line 332">332</a>         executorSlot.pending = next;</span>
<span id="L333"><a href="#L333" aria-label="Line 333">333</a>         executorSlot.pendingController = controller;</span>
<span id="L334"><a href="#L334" aria-label="Line 334">334</a>         return next;</span>
<span id="L335"><a href="#L335" aria-label="Line 335">335</a>       },</span>
<span id="L336"><a href="#L336" aria-label="Line 336">336</a>     }) as CanvasParticleExecutor;</span>
<span id="L337"><a href="#L337" aria-label="Line 337">337</a>   }</span>
<span id="L338"><a href="#L338" aria-label="Line 338">338</a> </span>
<span id="L339"><a href="#L339" aria-label="Line 339">339</a>   const executorRevision = ++executorSlot.revision;</span>
<span id="L340"><a href="#L340" aria-label="Line 340">340</a>   pibblInternalOnRenderFinish(owner, (success) =&gt; {</span>
<span id="L341"><a href="#L341" aria-label="Line 341">341</a>     if (executorSlot.disposed || executorRevision !== executorSlot.revision) {</span>
<span id="L342"><a href="#L342" aria-label="Line 342">342</a>       return;</span>
<span id="L343"><a href="#L343" aria-label="Line 343">343</a>     }</span>
<span id="L344"><a href="#L344" aria-label="Line 344">344</a>     executorSlot.pending = undefined;</span>
<span id="L345"><a href="#L345" aria-label="Line 345">345</a>     executorSlot.pendingController = undefined;</span>
<span id="L346"><a href="#L346" aria-label="Line 346">346</a>     if (!success) return;</span>
<span id="L347"><a href="#L347" aria-label="Line 347">347</a>     executorSlot.committed = candidate;</span>
<span id="L348"><a href="#L348" aria-label="Line 348">348</a>     executorSlot.controller = controller;</span>
<span id="L349"><a href="#L349" aria-label="Line 349">349</a> </span>
<span id="L350"><a href="#L350" aria-label="Line 350">350</a>     if (!hasEffect &amp;&amp; implicitSlot.controller !== undefined) {</span>
<span id="L351"><a href="#L351" aria-label="Line 351">351</a>       const previousImplicit = implicitSlot.controller;</span>
<span id="L352"><a href="#L352" aria-label="Line 352">352</a>       implicitSlot.controller = undefined;</span>
<span id="L353"><a href="#L353" aria-label="Line 353">353</a>       implicitSlot.mountSettled = false;</span>
<span id="L354"><a href="#L354" aria-label="Line 354">354</a>       previousImplicit.dispose();</span>
<span id="L355"><a href="#L355" aria-label="Line 355">355</a>     }</span>
<span id="L356"><a href="#L356" aria-label="Line 356">356</a>   });</span>
<span id="L357"><a href="#L357" aria-label="Line 357">357</a> </span>
<span id="L358"><a href="#L358" aria-label="Line 358">358</a>   return createElement(ParticleCanvasPrimitive, {</span>
<span id="L359"><a href="#L359" aria-label="Line 359">359</a>     executor: candidate,</span>
<span id="L360"><a href="#L360" aria-label="Line 360">360</a>     interaction: looseProps,</span>
<span id="L361"><a href="#L361" aria-label="Line 361">361</a>     style: looseProps.style,</span>
<span id="L362"><a href="#L362" aria-label="Line 362">362</a>   });</span>
<span id="L363"><a href="#L363" aria-label="Line 363">363</a> }</span>
<span id="L364"><a href="#L364" aria-label="Line 364">364</a> </span>
<span id="L365"><a href="#L365" aria-label="Line 365">365</a> const PRESERVED_PARTICLE_PROPS = new Set&lt;PropertyKey&gt;([&quot;system&quot;]);</span>
<span id="L366"><a href="#L366" aria-label="Line 366">366</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
