# packages/core/src/features/machines/hook.ts
This is the source snapshot used to build these API details. [View this revision on GitHub](https://github.com/benlesh/pibbl/blob/272a94aaf62e0bd6ad8726a4c607a76a9ec44ca1/packages/core/src/features/machines/hook.ts#L52).

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<pre class="api-source"><code><span id="L1"><a href="#L1" aria-label="Line 1">1</a> import { GLOBAL_STATE } from '../../lib/global-state.js';</span>
<span id="L2"><a href="#L2" aria-label="Line 2">2</a> import type { PibblComponentRefs, PibblInstance } from '../../lib/types.js';</span>
<span id="L3"><a href="#L3" aria-label="Line 3">3</a> import { requireHookContext, useHookSlot } from '../../lib/hooks/hook-slot.js';</span>
<span id="L4"><a href="#L4" aria-label="Line 4">4</a> import { createMachine } from './runtime.js';</span>
<span id="L5"><a href="#L5" aria-label="Line 5">5</a> import type {</span>
<span id="L6"><a href="#L6" aria-label="Line 6">6</a>   MachineActor,</span>
<span id="L7"><a href="#L7" aria-label="Line 7">7</a>   MachineDefinition,</span>
<span id="L8"><a href="#L8" aria-label="Line 8">8</a>   MachineEvent,</span>
<span id="L9"><a href="#L9" aria-label="Line 9">9</a> } from './types.js';</span>
<span id="L10"><a href="#L10" aria-label="Line 10">10</a> </span>
<span id="L11"><a href="#L11" aria-label="Line 11">11</a> interface MachineHookSlot&lt;Context, Event extends MachineEvent, Input, State extends string&gt; {</span>
<span id="L12"><a href="#L12" aria-label="Line 12">12</a>   readonly actor: MachineActor&lt;Context, Event, Input, State&gt;;</span>
<span id="L13"><a href="#L13" aria-label="Line 13">13</a>   readonly componentRefs: PibblComponentRefs&lt;unknown&gt;;</span>
<span id="L14"><a href="#L14" aria-label="Line 14">14</a>   readonly pibblInstance: PibblInstance;</span>
<span id="L15"><a href="#L15" aria-label="Line 15">15</a>   started: boolean;</span>
<span id="L16"><a href="#L16" aria-label="Line 16">16</a> }</span>
<span id="L17"><a href="#L17" aria-label="Line 17">17</a> </span>
<span id="L18"><a href="#L18" aria-label="Line 18">18</a> function isCurrentSlot&lt;Context, Event extends MachineEvent, Input, State extends string&gt;(</span>
<span id="L19"><a href="#L19" aria-label="Line 19">19</a>   slot: MachineHookSlot&lt;Context, Event, Input, State&gt;,</span>
<span id="L20"><a href="#L20" aria-label="Line 20">20</a> ): boolean {</span>
<span id="L21"><a href="#L21" aria-label="Line 21">21</a>   return !slot.componentRefs.teardowns.closed &amp;&amp;</span>
<span id="L22"><a href="#L22" aria-label="Line 22">22</a>     !slot.pibblInstance.mainTeardowns.closed &amp;&amp;</span>
<span id="L23"><a href="#L23" aria-label="Line 23">23</a>     GLOBAL_STATE.pibblInstances.get(slot.pibblInstance.canvas) === slot.pibblInstance &amp;&amp;</span>
<span id="L24"><a href="#L24" aria-label="Line 24">24</a>     slot.pibblInstance.refs.get(slot.componentRefs.id) === slot.componentRefs;</span>
<span id="L25"><a href="#L25" aria-label="Line 25">25</a> }</span>
<span id="L26"><a href="#L26" aria-label="Line 26">26</a> </span>
<span id="L27"><a href="#L27" aria-label="Line 27">27</a> /**</span>
<span id="L28"><a href="#L28" aria-label="Line 28">28</a>  * Creates one component-owned state-machine actor for a hook slot.</span>
<span id="L29"><a href="#L29" aria-label="Line 29">29</a>  *</span>
<span id="L30"><a href="#L30" aria-label="Line 30">30</a>  * The actor starts only after its mounting render commits successfully and stops</span>
<span id="L31"><a href="#L31" aria-label="Line 31">31</a>  * when the component unmounts. Its input is captured on the initial mount;</span>
<span id="L32"><a href="#L32" aria-label="Line 32">32</a>  * changing an input object on a later render does not recreate or restart the</span>
<span id="L33"><a href="#L33" aria-label="Line 33">33</a>  * actor. Use machine events for application state changes.</span>
<span id="L34"><a href="#L34" aria-label="Line 34">34</a>  *</span>
<span id="L35"><a href="#L35" aria-label="Line 35">35</a>  * @typeParam Context - Immutable machine context carried by each snapshot.</span>
<span id="L36"><a href="#L36" aria-label="Line 36">36</a>  * @typeParam Event - Events accepted by the machine actor.</span>
<span id="L37"><a href="#L37" aria-label="Line 37">37</a>  * @typeParam Input - Immutable input captured when this hook slot mounts.</span>
<span id="L38"><a href="#L38" aria-label="Line 38">38</a>  * @param definition - Immutable machine behavior shared by all actor instances.</span>
<span id="L39"><a href="#L39" aria-label="Line 39">39</a>  * @param options - Input used to initialize this mounted actor.</span>
<span id="L40"><a href="#L40" aria-label="Line 40">40</a>  * @returns A stable actor with a readonly reactive snapshot.</span>
<span id="L41"><a href="#L41" aria-label="Line 41">41</a>  *</span>
<span id="L42"><a href="#L42" aria-label="Line 42">42</a>  * @example</span>
<span id="L43"><a href="#L43" aria-label="Line 43">43</a>  * ```tsx</span>
<span id="L44"><a href="#L44" aria-label="Line 44">44</a>  * const actor = useMachine(menuMachine, { input: { initialOpen: false } });</span>
<span id="L45"><a href="#L45" aria-label="Line 45">45</a>  * const open = () =&gt; actor.send({ type: 'OPEN' });</span>
<span id="L46"><a href="#L46" aria-label="Line 46">46</a>  * return &lt;Text&gt;{actor.snapshot.get().value}&lt;/Text&gt;;</span>
<span id="L47"><a href="#L47" aria-label="Line 47">47</a>  * ```</span>
<span id="L48"><a href="#L48" aria-label="Line 48">48</a>  *</span>
<span id="L49"><a href="#L49" aria-label="Line 49">49</a>  * @see {@link createMachine}</span>
<span id="L50"><a href="#L50" aria-label="Line 50">50</a>  * @see {@link MachineActor}</span>
<span id="L51"><a href="#L51" aria-label="Line 51">51</a>  */</span>
<span id="L52"><a href="#L52" aria-label="Line 52">52</a> export function useMachine&lt;Context, Event extends MachineEvent, Input, State extends string&gt;(</span>
<span id="L53"><a href="#L53" aria-label="Line 53">53</a>   definition: MachineDefinition&lt;Context, Event, Input, State&gt;,</span>
<span id="L54"><a href="#L54" aria-label="Line 54">54</a>   options: { readonly input: Input },</span>
<span id="L55"><a href="#L55" aria-label="Line 55">55</a> ): MachineActor&lt;Context, Event, Input, State&gt; {</span>
<span id="L56"><a href="#L56" aria-label="Line 56">56</a>   const { componentRefs, pibblInstance } = requireHookContext();</span>
<span id="L57"><a href="#L57" aria-label="Line 57">57</a> </span>
<span id="L58"><a href="#L58" aria-label="Line 58">58</a>   const slot = useHookSlot&lt;MachineHookSlot&lt;Context, Event, Input, State&gt;&gt;(</span>
<span id="L59"><a href="#L59" aria-label="Line 59">59</a>     'machine',</span>
<span id="L60"><a href="#L60" aria-label="Line 60">60</a>     teardowns =&gt; {</span>
<span id="L61"><a href="#L61" aria-label="Line 61">61</a>       const actor = createMachine(definition, options);</span>
<span id="L62"><a href="#L62" aria-label="Line 62">62</a>       const value: MachineHookSlot&lt;Context, Event, Input, State&gt; = {</span>
<span id="L63"><a href="#L63" aria-label="Line 63">63</a>         actor,</span>
<span id="L64"><a href="#L64" aria-label="Line 64">64</a>         componentRefs,</span>
<span id="L65"><a href="#L65" aria-label="Line 65">65</a>         pibblInstance,</span>
<span id="L66"><a href="#L66" aria-label="Line 66">66</a>         started: false,</span>
<span id="L67"><a href="#L67" aria-label="Line 67">67</a>       };</span>
<span id="L68"><a href="#L68" aria-label="Line 68">68</a>       teardowns.add(() =&gt; actor.stop());</span>
<span id="L69"><a href="#L69" aria-label="Line 69">69</a>       return value;</span>
<span id="L70"><a href="#L70" aria-label="Line 70">70</a>     },</span>
<span id="L71"><a href="#L71" aria-label="Line 71">71</a>   ).value;</span>
<span id="L72"><a href="#L72" aria-label="Line 72">72</a> </span>
<span id="L73"><a href="#L73" aria-label="Line 73">73</a>   const transaction = GLOBAL_STATE.renderTransaction;</span>
<span id="L74"><a href="#L74" aria-label="Line 74">74</a>   if (!transaction) {</span>
<span id="L75"><a href="#L75" aria-label="Line 75">75</a>     throw new Error('useMachine requires an active Pibbl render transaction.');</span>
<span id="L76"><a href="#L76" aria-label="Line 76">76</a>   }</span>
<span id="L77"><a href="#L77" aria-label="Line 77">77</a>   transaction.onFinish(success =&gt; {</span>
<span id="L78"><a href="#L78" aria-label="Line 78">78</a>     if (!success || slot.started || !isCurrentSlot(slot)) return;</span>
<span id="L79"><a href="#L79" aria-label="Line 79">79</a>     slot.started = true;</span>
<span id="L80"><a href="#L80" aria-label="Line 80">80</a>     slot.actor.start();</span>
<span id="L81"><a href="#L81" aria-label="Line 81">81</a>   });</span>
<span id="L82"><a href="#L82" aria-label="Line 82">82</a>   return slot.actor;</span>
<span id="L83"><a href="#L83" aria-label="Line 83">83</a> }</span>
<span id="L84"><a href="#L84" aria-label="Line 84">84</a> </span></code></pre>

## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
