# Textures and reaction-diffusion
[Detailed agent guidance](/agents/topics/textures/) · [All capabilities](/reference/)

- [ProceduralTexture](/reference/components/procedural-texture/): Seeded marble, paper, and cellular surfaces with independently configurable color and presentation.
- [ReactionDiffusion](/reference/components/reaction-diffusion/): A persistent, paintable Gray–Scott texture driven by Pibbl frames.
- [Electric textures](/reference/types/electric-textures/): Reusable tendril and lightning recipes for ordinary Canvas fills.
- [Texture resources](/reference/types/texture-resources/): Mount-owned procedural paint with typed messages and shared source pixels.
- [Texture types and palettes](/reference/types/textures/): Procedural texture options, color palettes, and borrowed image/mask presentation.
## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
