# Interactive showcases
[All galleries](/catalogs/)

- [Rainy Window](/examples/rainy-window/): Watch water bead, merge, and roll down glass while refracting a city scene. [Full page](/experience/rainy-window/) · [Playground](/playground/#/examples/composition/rainy-window)
- [Plasma Globe](/examples/plasma-globe/): Mix reusable tendrils and lightning fills into a glowing, interactive plasma globe. [Full page](/experience/plasma-globe/) · [Playground](/playground/#/examples/composition/plasma-globe)
- [Underwater scene](/examples/underwater/): Animate a texture-driven displacement filter over a cached scene while preserving click geometry. [Full page](/experience/underwater/) · [Playground](/playground/#/examples/composition/underwater)
- [Stirred Ink](/examples/stirred-ink/): Animate material parameters and stir living ink with a moving physics body. [Full page](/experience/stirred-ink/) · [Playground](/playground/#/examples/composition/stirred-ink)
- [Growing Reveal](/examples/growing-reveal/): Paint a living alpha mask that reveals illustrated landscapes and colorful typography. [Full page](/experience/growing-reveal/) · [Playground](/playground/#/examples/composition/growing-reveal)
- [Energy Transitions](/examples/energy-transitions/): Explore white-hot Bifrost beams, hazy holograms, and ember-and-ash transitions around one artifact. [Full page](/experience/energy-transitions/) · [Playground](/playground/#/examples/composition/energy-transitions)
- [Fire and Flow](/examples/fire-and-flow/): Animated fire and buoyant smoke flowing around shapes you can move, resize, and rotate. [Full page](/experience/fire-and-flow/) · [Playground](/playground/#/examples/composition/fire-and-flow)
- [Reusable physics panels](/examples/physics-panels/): Move and resize two independent simulations without resetting their bodies or changing their local physics. [Full page](/experience/physics-panels/) · [Playground](/playground/#/examples/composition/physics-panels)
- [Text envelope playground](/examples/text-envelope/): Type your own words and freely drag curve handles to shape them between two or more paths. [Full page](/experience/text-envelope/) · [Playground](/playground/#/examples/drawing/text-envelope)
- [Editable text outlines](/examples/text-geometry/): Type text, generate font outlines, and drag their control points. [Full page](/experience/text-geometry/) · [Playground](/playground/#/examples/drawing/text-geometry)
- [Signals and animation](/examples/signals-and-animation/): Compose immutable animation definitions into one component-owned program whose committed signal values enter ordinary styles explicitly. [Full page](/experience/signals-and-animation/) · [Playground](/playground/#/examples/composition/signals-and-animation)
- [Brick Climb](/examples/brick-climb/): An endless desktop platformer combining sprite animation, physics, and state machines.
## Documentation version

Documentation built with @pibbl/core 0.0.2, revision 272a94a. ALPHA — NOT FOR PRODUCTION USE.
